While in party, spheres home in on Pals, and carrying capacity increases by 600. (Does not stack)
- Carry weight + 600 you
- CurveType + 19 % you
Reference
Every partner skill, with the game's own wording at rank 5. The split below is the game's too: a skill that reads While in party works from the team, one that reads When activated needs the pal out. Read the sentence, not just the number: several carry conditions the effect value does not hint at.
While in party, spheres home in on Pals, and carrying capacity increases by 600. (Does not stack)
While in party, Cattiva helps carry supplies, increasing the player's max carrying capacity by 200. (Does not stack)
While in party, when the player's Health falls below 50%, Dupin generates an explosion around the player (Fire / Power: 200 / Burn buildup: 200). Additionally, while the player's Health is below 50%, the player's Attack is increased by 50%. (Does not stack)
While in party, the amount of items obtained from using the Meat Cleaver increases by 200%. (Does not stack)
While in party, increases the damage of the last bullet fired from a full-auto weapon by 160%. (Does not stack)
While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.
While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.
While in party, grants the player the ability to Freeze enemies afflicted with Soak in one strike.
While in party, Finsider Ignis helps carry supplies, reducing the weight of weapons in your inventory by 100%. Also improves player's and Pals' Fire damage to enemy weak points by 40%. (Does not stack)
While in party, increases the player's climbing speed by 100%. (Does not stack)
While in party, increases the player's damage dealt to enemies that are not in combat by 100%. (Does not stack)
Can be ridden. While in party, increases the durability of all weapons and armor by 100%. (Does not stack)
While in party, reduces Ore weight by 100%. (Does not stack)
While in party, reduces weight of Sulfur and Coal by 100%. Also improves player's and Pals' Ground damage to enemy weak points by 100%. (Does not stack)
While in party, increases items obtained from fishing by 95%. While Jelliette and Jellroy are in your base, Jelliette's watering speed increases by 120%. (Does not stack)
While in party, increases items obtained from salvaging by 95%. While Jelliette and Jellroy are in your base, Jellroy's watering speed increases by 120%. (Does not stack)
While in party, attacking enemies afflicted with Poison reduces their Attack by 80%. (Does not stack)
While in party, when the player performs a dodge roll or dodge step, Carnibora creates a whirlwind that deals damage to enemies it touches (Grass / Power: 80). (Does not stack)
While in party, Neutral Pals drop 80% more items when defeated. Also has a 80% chance to prevent Pal Sphere consumption when thrown. (Does not stack)
While in party, player's Defense increases by 80%, and Electric Pals drop 80% more items when defeated. (Does not stack)
While in party, player's Defense increases by 80%, and Electric Pals drop 80% more items when defeated. (Does not stack)
While in party, increases the player's Attack by 80% if all Pals in party are different species. (Does not stack)
Can be ridden to travel on water. While in party, makes it easier to fish up talented Pals. (Does not stack)
Can be ridden. While in party, picking up a Pal Egg has a 75% chance of receiving one extra. (Does not stack)
While in party, reduces the chance of being detected by enemies. (Does not stack)
When activated, attacks targeted enemy with Iaigiri. When this Pal uses Iaigiri, it has a x2.5 damage multiplier. While in party, increases the player's melee weapon damage by 65% but only when not in combat. (Does not stack)
Can be ridden. While in party, nullifies lava damage and increases player's and Pals' damage to enemies afflicted with Burn by 65%. (Does not stack)
While in party, increases the player's Defense by 65% while sprinting. (Does not stack)
Can be ridden. While in party, reduces weight of all types of ore by 65%. (Does not stack)
While in party, when attacking enemy weak point, increases the power of the next weak point attack by 60%. (Does not stack)
While in party, when the player attacks an enemy afflicted with Burn, the enemy explodes, dealing damage equal to 60% of the player's attack damage to nearby enemies. (Does not stack.)
While in party, improves player mining efficiency by 60% and reduces Stone weight by 100%. (Does not stack)
While in party, reduces the weight of ingredient and food by 60%. When paired with another Ice Pal, their Rot Speed also reduces by -80%. (Does not stack)
Can be ridden. While in party, reduces weight of all types of ore by 60%. (Does not stack)
Can be ridden. While in party, reduces shield regeneration delay by 60% and reduces damage taken by your shield by 80%. (Does not stack)
While in party, when the player attacks an enemy afflicted with Electrify, the enemy discharges electricity, dealing damage equal to 60% of the player's attack damage to nearby enemies. (Does not stack.)
Can be ridden. While in party, Pal Eggs you pick up have a 55% chance of becoming an Alpha Pal Egg. (Does not stack)
While in party, Frostplume's icy aura sharpens focus, increasing the player's reload speeds by 50%. (Does not stack)
While in party, improves logging efficiency by 50% and reduces weight of all types of wood by 60%. (Does not stack)
Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by 50%. (Does not stack)
Can be ridden. While in party, Pal Eggs you pick up have a 45% chance of becoming an Alpha Pal Egg. (Does not stack)
While in party, restores 40% of the player's Health when Health falls below 30%. (Does not stack) (40-second cooldown after activation)
Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by 40%. (Does not stack)
While in party, the capture gauge decreases 35% more slowly while the bars are not overlapping during the fishing minigame. (Does not stack)
When activated, Nyafia will fire a shotgun at nearby enemies for a limited time. While in party, increases the player's shotgun damage by 35%. (Does not stack)
While in party, increases the player's melee weapon damage by 35%. (Does not stack)
While in party, increases the player's bow damage by 35%. (Does not stack)
Can be ridden. While in party, increases the player's energy weapon damage by 35%. (Does not stack)
While in party, the player's arrows explode on contact, dealing additional damage equal to 30% of the player's attack damage. (Does not stack)
When activated, attacks targeted enemy with Jumping Claw. When this Pal uses Jumping Claw, it has a x2.5 damage multiplier. While in party, increases the player's melee weapon attack speed by 30%. (Does not stack)
When activated, attacks targeted enemy with Snow Claw. When this Pal uses Snow Claw, it has a x2.5 damage multiplier. While in party, increases the player's melee weapon attack speed by 30%. (Does not stack)
While in party, when the player attacks an enemy afflicted with Burn, the enemy creates flames around itself, dealing continuous damage equal to 30% of the player's attack damage to enemies that come into contact with them. (Does not stack.)
While in party, increases the player's bow charge speed by 30%. (Does not stack)
Can be ridden. While in party, the player gains Cold Resistance +2. (Does not stack)
When activated, attacks targeted enemy with Aqua Gun. When this Pal uses Aqua Gun, it has a x2.5 damage multiplier. While in party, increases the player's Attack by 20%.
When activated, attacks targeted enemy with Spirit Fire. When this Pal uses Spirit Fire, it has a x2.5 damage multiplier. While in party, increases the player's Attack by 20%.
Can be ridden. While in party, fishing minigame begins with the capture gauge 17% higher than usual, and capture progress increases by 17% while the bars overlap. (Does not stack)
Can be ridden. While in party, fishing minigames start with the capture gauge increased by 14%. Additionally, while the bars overlap, capture progress increases by 14%. (Does not stack)
While in party, extends the invincibility period during dodge rolls and dodge steps by 9%. (Does not stack)
While in party, the player's attacks inflict Ivy-Covered 6. (Does not stack)
Can be ridden. While in party, the player's attacks inflict Soak 6. (Does not stack)
While in party, the player's attacks inflict Burn 6. (Does not stack)
While in party, the player's attacks inflict Electrify 6. (Does not stack)
Can be ridden. While in party, the player's attacks inflict Muddy 6. (Does not stack)
While in party, the player's attacks inflict Blind 6. (Does not stack)
While in party, increases the capture rate of Pals afflicted with Freeze. (Does not stack)
While in party, increases the capture rate of Pals afflicted with Ivy-Covered. (Does not stack)
While in party, increases the capture rate when awarded a back bonus. (Does not stack)
Can be ridden. While in party, the player gains Heat Resistance +2. (Does not stack)
While in party, when the player attacks an enemy afflicted with Ivy-Covered, the enemy explodes, dealing additional damage equal to 60% of the player's attack damage. (Does not stack) Also grants immunity to the World Tree's Explosive Spores to both the player and their Pals.
Can be ridden to travel on water. While mounted, changes the player's attack type to Electric and increases Attack by 20%. While in party, makes it easier to fish up talented Pals. (Does not stack)
While in party, grants 1 additional jump and 1 additional mid-air dash. (Does not stack)
While in party, reduces the Partner Skill cooldowns for other party Pals by -50%. (Does not stack)
Sometimes drops Red Berries from its back when assigned to Ranch. While in party, restores 200 Pal’s Hunger to the Pal with the lowest Hunger every 5 minutes. (Does not stack)
Sometimes drops Venom Gland from its back when assigned to Ranch. While in party, restores 200 Pal’s Hunger to the Pal with the lowest Hunger every 5 minutes. (Does not stack)
While in party, increases amount of Gold Coin dropped by enemies by +200%. Sometimes drops High Quality Pal Oil when assigned to Ranch, with a small chance to drop Gold Coin. (Does not stack)
Can be ridden. While in party, player and party Pals take 100% less damage from explosive attacks, and are immune to Stun. (Does not stack)
When activated, the player's attacks inflict Poison 100. While in party, grants the player and party Pals immunity to Poison, and nullifies the effects of toxic gas in the World Tree area. (Does not stack)
Can be ridden. While in party, Grass Pals drop 80% more items when defeated. (Does not stack)
Can be ridden. While in party, Neutral Pals drop 80% more items when defeated. (Does not stack)
While in party, Dragon Pals drop 80% more items when defeated. (Does not stack)
Can be ridden as a flying mount. While flying, Movement Speed is increased. While in party, Dark Pals drop 80% more items when defeated. (Does not stack)
Can be ridden as a flying mount. While in party, Ice Pals drop 80% more items when defeated. (Does not stack)
Can be ridden as a flying mount. While in party, Fire Pals drop 80% more items when defeated. (Does not stack)
Can be ridden. Can double jump while mounted. While in party, Water Pals drop 80% more items when defeated. (Does not stack)
While in party, increases Party Pals' EXP gained by 80%. (Does not stack)
While in party, Fire Pals drop 80% more items when defeated. (Does not stack)
While in party, Ground Pals drop 80% more items when defeated. (Does not stack) Sometimes drops various seeds when assigned to Ranch.
Can be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by 65%. (Does not stack)
While in party, increases player's and Pals' damage to enemies afflicted with Ivy-Covered by 65%. (Does not stack)
While in party, increases player's and Pals' damage to enemies afflicted with Muddy by 65%. (Does not stack)
While in party, increases player's and Pals' damage to enemies afflicted with Poison by 65%. (Does not stack)
Can be ridden as a flying mount. While in party, increases player's and Pals' damage to enemies afflicted with Blind by 65%. (Does not stack)
Can be ridden. While in party, all Party Pals' Active Skill cooldowns are reduced by 60% whenever you defeat an enemy. (Does not stack)
Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 50%. (Does not stack)
Can be ridden. While in party, improves player's and Pals' Dragon damage to enemy weak points by 40%. (Does not stack)
When activated, Croajiro Noct channels its loyalty and puffs up its abdomen to store energy. Climbing on top will propel the player high into the air. While in party, improves player's and Pals' Dark damage to enemy weak points by 40%. (Does not stack)
Can be ridden. While in party, improves player's and Pals' Ice damage to enemy weak points by 40%. (Does not stack)
While in party, improves player's and Pals' Water damage to enemy weak points by 40%. (Does not stack)
While in party, improves player's and Pals' Grass damage to enemy weak points by 40%. (Does not stack) Increases efficiency by 400% when working at a Weapon Workbench, Weapon Assembly Line, or other related facilities.
Can be ridden. While in party, improves player's and Pals' Electric damage to weak points by 40%. (Does not stack)
While in party, increases Attack of Grass Pals by 30%. (Does not stack)
Can be ridden. While in party, player and party Pals take 30% less Electric damage and are immune to Electrify. (Does not stack)
While in party, increases Attack of Neutral Pals by 30%. (Does not stack) Sometimes drops Wool when assigned to Ranch.
Can be ridden. While in party, increase Defense of Dragon Pals by 30%. (Does not stack)
Can be ridden. While in party, increases Defense of Electric Pals by 30%. (Does not stack)
While in party, increases Attack of Ground Pals by 30%. (Does not stack) Sometimes drops High Quality Pal Oil when assigned to Ranch.
Can be ridden as a flying mount. While flying, Movement Speed is increased. While in party, player and party Pals take 30% less Fire damage and are immune to Burn. (Does not stack)
While in party, increases Attack of Ice Pals by 30%. (Does not stack) Sometimes drops Ice Organ when assigned to Ranch.
While in party, increases Defense of Water Pals by 30%. (Does not stack)
While in party, increases Attack of Dark Pals by 30%. (Does not stack)
While in party, increases Attack of Water Pals by 30%. (Does not stack) Sometimes drops Aquatic Pal Fluids when assigned to Ranch.
While in party, increases Attack of Fire Pals by 30%. (Does not stack) Sometimes drops Flame Organ when assigned to Ranch.
While in party, increases Defense of Ground Pals by 30%. (Does not stack)
Can be ridden. While in party, player and party Pals take 30% less Ice damage and are immune to Freeze. (Does not stack)
Can be ridden. While in party, player and party Pals take 30% less Dark damage and are immune to Blind. (Does not stack)
While in party, increases Defense of Grass Pals by 30%. (Does not stack)
When activated, soothing blossoms restore the player's Health by 90%. While in party, player and party Pals take 30% less Grass damage, and are immune to Ivy-Covered. (Does not stack)
While in party, player and party Pals take 30% less Dragon damage. (Does not stack)
Can be ridden as a flying mount. While in party, increases Attack of Dragon Pals by 30%. (Does not stack)
Can be ridden. Can perform a double jump while mounted. While in party, increases Defense of Ice Pals by 30%. (Does not stack)
While in party, increases Attack of Neutral Pals by 30%. (Does not stack) While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)
While in party, increases Defense of Fire Pals by 30%. (Does not stack) Sometimes drops Flame Organ when assigned to Ranch.
While in party, increases Defense of Neutral Pals by 30%. (Does not stack) Sometimes makes High Quality Cloth when assigned to Ranch.
While in party, player and party Pals take 30% less Water damage, and are immune to Soak. (Does not stack)
While in party, player and party Pals take 30% less Neutral damage. (Does not stack) Sometimes digs up Bone when assigned to Ranch.
While in party, increases Attack of Electric Pals by 30%. (Does not stack) Sometimes drops Electric Organ when assigned to Ranch.
While in party, increases Defense of Dark Pals by 30%. (Does not stack)
Can be ridden. While in party, player and party Pals take 30% less Ground damage and are immune to Muddy status. (Does not stack)
While in party, it follows up the player's attacks with Water spear strikes. Can be ridden to travel on water. While mounted, it can leap high into the air over water.
Can be ridden. While in party, increases the Attack and Defense of the Pal fighting alongside you by 10% whenever you defeat an enemy. This effect lasts 20 seconds and stacks up to five times.
While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 5% for 5 seconds. This effect stacks up to 30 times. (Does not stack.)
While in party, recovers Health of the player and Party Pals by 0.5% per second outside of combat. (Does not stack) Sometimes drops Flame Organ when assigned to Ranch.
While in party, increases Elizabee's Attack. Sometimes drops Honey when assigned to Ranch.
Can be ridden. While in party, the Pal fighting alongside you gradually loses Health in exchange for —% Attack increase. (Does not stack)
While in party, appears near the player. Attacks hostile enemies with Dark magic bullets. These bullets will not reduce the target's Health below 1.
While in party, appears near the player. Attacks hostile enemies with Electric bolts. These bolts will not reduce the target's Health below 1.
While in party, appears near the player. Attacks hostile enemies with Dark bolts. These bolts will not reduce the target's Health below 1.
While in party, appears near the player. Automatically picks up nearby items.
While in party, modifies the performance of the equipped glider. Enables high-speed gliding and allows shooting with the right hand.
While in party, Herbil uses its healing powers to restore 60% of the player's Max Health when incapacitated.
While in party, modifies the performance of the equipped glider. Enables gentle floating while gliding for an extended time.
While in party, modifies the performance of the equipped glider. Enables gentle floating while gliding for an extended time.
Can be ridden. While in party, increases Kingpaca's Defense and Movement Speed. Sometimes drops Wool when assigned to Ranch.
While in party, increases Attack and Defense of Sweepa.
While in party, reduces the effects of gravity on the player, making them more floaty while jumping and falling. (Does not stack)
The pal has to be out.
The game text describes these without naming a condition, usually because they are ride or base-camp effects.