Awakening
Community figure
A late-game upgrade using element-specific awakening materials.
Awakening consumes materials tied to a pal's element. The game ships one awakening item per element.
The size of the bonus is not in the data tables, so the builder treats it as an assumption and shows the value it is using.
See also Pal Condenser Element
Friendship rank
Rises as a pal fights alongside you, and raises its stats by an amount specific to that pal.
Unlike the condenser and souls, friendship gains are in the data, and they differ per pal.
Lamball gains 5.5% health, 3.7% ranged attack and 3.7% defense per rank. Bellanoir gains 3%, 1% and 2.5%. So the same rank is worth more on some pals than others.
This site reads those per-pal values directly, which is why friendship is one of the parts of a build it can state exactly.
See also Pal Condenser Pal Souls
Pal Condenser
Community figure
Feed duplicate pals into a condenser to raise one pal by up to four stars.
The condenser consumes copies of the same pal to add stars, up to four. Each star raises health, attack and defense.
The number of duplicates needed climbs steeply: reaching four stars costs far more than reaching one.
The exact percentage per star is not in the game's data tables. This site uses the community-documented figures and says so in the builder.
See also Pal Souls Talent
Pal Souls
Community figure
Consumable souls spent at a Statue of Power to raise one stat, to rank ten.
Souls come in small, medium and large. You spend them at a Statue of Power to raise a chosen stat by one rank at a time, to a maximum of ten.
Attack, defense and work speed are tracked separately, so a pal can be maxed for combat and untouched for work.
As with the condenser, the per-rank percentage is not shipped in the data tables, so the builder uses community figures and flags them.
See also Pal Condenser Work suitability
Talent
A hidden 0 to 100 roll per pal, fixed at capture or hatch, that nudges its stats.
Each pal is caught or hatched with three hidden rolls, one each for health, attack and defense, between 0 and 100.
You cannot change a pal's talent. Hatching eggs until you get good rolls is why breeding exists as an activity.
Two identical-looking pals can differ noticeably because of talent alone.
See also Breeding Pal Condenser