Planner
Raid Builder
Put a squad together, stack the modifiers you actually have, and compare it against another build. Every slot carries its own condenser, souls, friendship, traits and awakening state.
Squad power
0
Tamer loadout
Your squad
Five pals you carry into the fight
What these numbers assume
Base stats, per-pal friendship gains, passive trait percentages and food buffs are read straight out of the game's data tables, so those are exact.
Condenser, soul, alpha, awakening and boost gun multipliers are not shipped in any data table, so the values below are the community-documented ones rather than extracted:
- Condenser ★1–★4 · +5% / +10% / +15% / +20%
- Each soul rank · +3%, to rank 10
- Alpha · +20%
- Awakened · +15%
- Boost gun · +20% attack and defense
- Level · +2% per level, a linear stand-in
- Element · 2× when strong, 0.5× when resisted
The level curve is the roughest of these. Palworld's real curve is not in any data table, so treat the totals as a way to rank one build against another at the same level, not as a damage figure.
Squad power is a comparison index, not a damage number: attack counts double, defense and health count less, because a raid is a damage race.