POLAPUP

Planner

Raid Builder

Put a squad together, stack the modifiers you actually have, and compare it against another build. Every slot carries its own condenser, souls, friendship, traits and awakening state.

Squad power

0

Trait plan

Tamer loadout

Weapons0/4
Armour0/1
Accessories0/2

Your total stats

Attack
0
Defense
0
Bonus health
0

No squad traits are pointed at you yet. Vanguard, Stronghold Strategist, Reload Master and Idiosyncratic all buff the tamer rather than the pal.

Squad totals

Combined attack
0
Combined defense
0
Combined health
0
Filled slots
0 / 5

Weapons, armour and meals are yours. Condenser, souls, friendship and awakening are the pals'. Traits go to whichever the game aims them at.

Your squad

Five pals you carry into the fight

What these numbers assume

Base stats, per-pal friendship gains, passive trait percentages and food buffs are read straight out of the game's data tables, so those are exact.

Condenser, soul, alpha, awakening and boost gun multipliers are not shipped in any data table, so the values below are the community-documented ones rather than extracted:

  • Condenser ★1–★4 · +5% / +10% / +15% / +20%
  • Each soul rank · +3%, to rank 10
  • Alpha · +20%
  • Awakened · +15%
  • Boost gun · +20% attack and defense
  • Stat curve · a floor of 500 HP, 100 attack and 50 defense, plus a per-level term scaled by the base stat. Community-derived; the game computes it in code.
  • Element · 2× when strong, 0.5× when resisted

The level curve is the roughest of these. Palworld's real curve is not in any data table, so treat the totals as a way to rank one build against another at the same level, not as a damage figure.

Squad power is a comparison index, not a damage number: attack counts double, defense and health count less, because a raid is a damage race.