Loading Bellanoir
Raid boss
Bellanoir
Eclipsed Siren
Dark
Hit it with Dragon
Your base pals fight in this one. You bring 15 from the base plus the 5 you carry in, so plan both. The game files record which pal you fight, not which fights your base joins, so this comes from players rather than the data.
How the fight scales
- Health
- 120×
- Its damage
- 1.5×
- Damage taken
- 1×
- Cooldowns
- 2×
Damage taken matters as much as health here: at 1× it absorbs 0% of what you land.
- Base health
- 120
- Melee
- 100
- Ranged
- 140
- Defense
- 100
What it uses against you
| Lv | Skill | Element | Power |
|---|---|---|---|
| 1 | Spirit Flame | 200 | |
| 2 | Umbral Surge | 60 | |
| 3 | Nightmare Ball | 300 | |
| 4 | Dark Laser | 450 | |
| 5 | Dark Cannon | 70 | |
| 6 | Dark Arrow | 120 | |
| 7 | Apocalypse | 400 | |
| 8 | Nightmare Ray | 600 |
Pals that hit it hardest
These carry an element it takes double from, sorted by raw attack. Their traits and partner skills matter as much as the number.
Other raid bosses